Overview
What are the most important Interface design rules and how do we test a User Interface that is designed by and for aliens, but is still user friendly for humans?
Have you ever seen a User Interface design that has not been designed by humans? And did you know how to actually use this interface? As an game artist I was really curious how a User Interface for a game would look like, as if it were designed by aliens. In this blog we are going to cover the most important User Interface design rules. With these rules we are going to apply and test these rules on our User Interface designs. We are also going to have a look at how other successful games have applied these rules. In the end we find out which design rules can be broken, and which ones can not. And ofcourse at the end we have a User Interface design that has been tested and been proven user friendly.
Who is this blog for?
This blog is for everyone who finds it difficult to design a User Interface design. People who want to design an aesthetically pleasing User Interface design, but find it difficult to keep it user friendly and clear. Artist that want to experiment with the rules and how far you can go in your design to keep it user friendly. This blog has an alien theme, but can also be used to test rules on a different themed User Interface. You can work along following the steps of this blog by making an User Interface yourself, or follow the blog to learn about how I did it and learn about the design rules and how you can test/ apply them.
What you will learn:
- Different design rules and which five are most commonly used and the most important.
- How you can test and apply these design rules to your own User Interface design.
- How to make an aesthecly appealing User Interface design, but keeping it user friendly.
Below you will find the different chapter, devided into segments.
Chapter 1: The most important UI design rules
Chapter 2: First Alien UI design
Chapter 3: How do other games do it?
Chapter 4: Second Alien UI design
Chapter 5: Testing what we have learned
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